Listen before it finds you.
First-person psychological horror and survival. Use sound to navigate total darkness, track entities that imitate humans, and photograph them before they reach you.
Current project
Featured game / 2026
Survive the Experiment Nights.
Trapped inside a sealed research facility, you must rely on sound and your camera to identify, document, and repel entities that imitate humans in complete darkness.
DUMMY HOUSE / Official trailer
Enter the experiment.
Gameplay systems
Inside the
Dummy Company.
Every night connects observation, communication, and system control. Losing track of one can compromise the entire experiment.
Visual records
Media.
If you're a content creator, journalist, curator, or industry professional, visit the Dummy House Press Kit for game information, official artwork, screenshots, logos, and other media resources.
Access the Press KitThe Crossover
About Us
Game studio / Founded in Brazil
The Crossover is a game studio founded in Brazil, built around the idea that great games emerge where opposites meet.
Our symbol brings together the Dragon and the Tiger, inspired by Taoist tradition.
The Dragon
The Dragon represents the mind, the abstract, and the world of ideas — the creative side of game development.
The Tiger
The Tiger represents the physical and tangible — the programming and systems that bring those ideas to life.
The space between them
Neither can exist without the other. A Dragon without the Tiger remains only an idea; a Tiger without the Dragon has nothing to express.
At the center lies the space between them: the flow. It represents wu wei — the pursuit of effortless action, where creation happens naturally and without force. In this space, form becomes emptiness, and emptiness becomes form.
This is The Crossover: where design meets code, imagination meets reality, and opposites come together to create something greater.
Why we create
Our Purpose
Gameplay comes first
At The Crossover, our first and foremost goal is simple: make games that are fun to play.
We believe games should be made by people who genuinely love games, for people who love to play them.
Gameplay comes first, but that does not mean sacrificing artistry. We want to create experiences that are visually distinctive, emotionally resonant, and memorable long after the credits roll.
We aim to bring back the care and craftsmanship that we believe has been lost in much of the AAA industry — making games with intention, attention to detail, and a genuine passion for the medium.
Our stories may explore deeper ideas, invite introspection, or leave room for interpretation, but we never want to tell players what to think.
The game is the experience; its meaning belongs to the player.
Just great games, made with passion, creativity, and a deep respect for the people who play them.
WHERE TO FIND US
STAY TUNED.
Follow us on social media to keep up with DUMMY HOUSE, our latest work, and what comes next.
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